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| #include "LevelSelectScene.h"
Scene* LevelSelectScene::createScene() { auto scene = Scene::create(); auto layer = LevelSelectScene::create(); scene->addChild(layer); return scene; }
bool LevelSelectScene::init() { if (!Layer::init()) { return false; }
Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto background = LayerColor::create(Color4B(50, 50, 50, 255)); this->addChild(background);
auto title = Label::createWithSystemFont("选择关卡", "Arial", 36); title->setPosition(Vec2(visibleSize.width / 2, visibleSize.height - 50)); this->addChild(title);
setupScrollView();
createLevelCells(50);
auto testButton = Button::create(); testButton->setTitleText("跳转到第20关"); testButton->setTitleFontSize(24); testButton->setPosition(Vec2(visibleSize.width / 2, 80)); testButton->addClickEventListener([this](Ref* sender) { this->scrollToLevel(19); }); this->addChild(testButton);
return true; }
void LevelSelectScene::setupScrollView() { Size visibleSize = Director::getInstance()->getVisibleSize();
_scrollView = ScrollView::create(); _scrollView->setDirection(ScrollView::Direction::VERTICAL); _scrollView->setContentSize(Size(400, CELL_HEIGHT * VISIBLE_CELLS)); _scrollView->setPosition(Vec2( (visibleSize.width - 400) / 2, 120 ));
_scrollView->setBounceable(true);
auto scrollBg = LayerColor::create(Color4B(30, 30, 30, 255)); scrollBg->setContentSize(_scrollView->getContentSize()); _scrollView->addChild(scrollBg, -1);
this->addChild(_scrollView); }
void LevelSelectScene::createLevelCells(int totalLevels) { auto container = Layer::create(); container->setContentSize(Size(400, totalLevels * CELL_HEIGHT)); _scrollView->setContainer(container);
for (int i = 0; i < totalLevels; i++) { auto cellBg = LayerColor::create( i % 2 == 0 ? Color4B(60, 60, 60, 255) : Color4B(70, 70, 70, 255) ); cellBg->setContentSize(Size(400, CELL_HEIGHT)); cellBg->setPosition(Vec2(0, (totalLevels - 1 - i) * CELL_HEIGHT)); container->addChild(cellBg);
auto levelLabel = Label::createWithSystemFont( StringUtils::format("关卡 %d", i + 1), "Arial", 28 ); levelLabel->setPosition(Vec2(100, CELL_HEIGHT / 2)); levelLabel->setAnchorPoint(Vec2(0, 0.5)); cellBg->addChild(levelLabel);
for (int star = 0; star < 3; star++) { auto starSprite = Sprite::create("star.png"); if (starSprite) { starSprite->setPosition(Vec2(250 + star * 40, CELL_HEIGHT / 2)); starSprite->setScale(0.5); cellBg->addChild(starSprite); } }
auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = [this, i](Touch* touch, Event* event) { auto target = event->getCurrentTarget(); Vec2 location = target->convertToNodeSpace(touch->getLocation()); Rect rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
if (rect.containsPoint(location)) { this->onLevelClicked(target, i); return true; } return false; };
Director::getInstance()->getEventDispatcher() ->addEventListenerWithSceneGraphPriority(listener, cellBg); }
_scrollView->setContentOffset(Vec2(0, 0)); }
void LevelSelectScene::scrollToLevel(int levelIndex) { Vec2 minOffset = _scrollView->minContainerOffset(); Vec2 maxOffset = _scrollView->maxContainerOffset();
float targetY = minOffset.y + levelIndex * CELL_HEIGHT;
if (targetY < minOffset.y) { targetY = minOffset.y; } if (targetY > maxOffset.y) { targetY = maxOffset.y; }
_scrollView->setContentOffset(Vec2(0, targetY), true);
CCLOG("滚动到关卡 %d, targetY: %f, minOffset: %f, maxOffset: %f", levelIndex + 1, targetY, minOffset.y, maxOffset.y); }
void LevelSelectScene::onLevelClicked(Ref* sender, int levelIndex) { CCLOG("选择了关卡 %d", levelIndex + 1);
auto cell = dynamic_cast<LayerColor*>(sender); if (cell) { cell->setColor(Color3B(100, 100, 150));
auto delay = DelayTime::create(0.2); auto resetColor = CallFunc::create([cell, levelIndex]() { cell->setColor(levelIndex % 2 == 0 ? Color3B(60, 60, 60) : Color3B(70, 70, 70)); }); cell->runAction(Sequence::create(delay, resetColor, nullptr)); } }
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